#Tech In Entertainment
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theomenmedia · 20 days ago
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Disney Looks To Harness The Power Of AI To Reinvent Storytelling: What Does It Mean For The Future?
Disney dives deep into AI to transform its storytelling magic! Will this be a new era for entertainment or a shift too far from human creativity?
Read the full article right here: https://www.theomenmedia.com/post/disney-s-ai-revolution-a-game-changer-or-a-creative-overhaul
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reallytoosublime · 9 months ago
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Technology is not just changing the game; it's revolutionizing how we live, work, and interact with the world in ways that were once unimaginable. From the rapid evolution of smartphones to the exponential growth of artificial intelligence, every facet of our lives is being transformed by the relentless advancement of technology.
One of the most visible ways technology is changing the game is through the digitization of information and communication. The internet has connected people across the globe, creating a virtual web that transcends geographical boundaries. Communication has become instant and seamless, enabling real-time interactions through social media, video calls, and messaging apps. This connectivity has not only made the world smaller but has also democratized access to information, allowing individuals to learn, share, and collaborate like never before.
Artificial intelligence (AI) is another game-changing technology that is altering the landscape across various sectors. Machine learning algorithms enable computers to analyze vast amounts of data, extracting patterns and insights that inform decision-making. AI-powered systems are being used for everything from personalized marketing to medical diagnostics, revolutionizing how we approach complex problems. With the advent of deep learning and neural networks, AI has even begun to emulate human creativity, generating art, music, and literature.
Industries like transportation are undergoing seismic shifts due to technology. The development of electric and autonomous vehicles is reshaping how we move people and goods. Electric vehicles are reducing our carbon footprint and dependence on fossil fuels while self-driving cars promise safer roads and greater mobility for individuals with disabilities.
Tech in Entertainment: How Technology is Changing The Game
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youtubemarketing1234 · 9 months ago
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youtube
Technology is not just changing the game; it's revolutionizing how we live, work, and interact with the world in ways that were once unimaginable. From the rapid evolution of smartphones to the exponential growth of artificial intelligence, every facet of our lives is being transformed by the relentless advancement of technology.
One of the most visible ways technology is changing the game is through the digitization of information and communication. The internet has connected people across the globe, creating a virtual web that transcends geographical boundaries. Communication has become instant and seamless, enabling real-time interactions through social media, video calls, and messaging apps. This connectivity has not only made the world smaller but has also democratized access to information, allowing individuals to learn, share, and collaborate like never before.
Artificial intelligence (AI) is another game-changing technology that is altering the landscape across various sectors. Machine learning algorithms enable computers to analyze vast amounts of data, extracting patterns and insights that inform decision-making. AI-powered systems are being used for everything from personalized marketing to medical diagnostics, revolutionizing how we approach complex problems. With the advent of deep learning and neural networks, AI has even begun to emulate human creativity, generating art, music, and literature.
Technology is making strides in diagnosis, treatment, and patient care. Medical imaging technologies, powered by AI, are enhancing early detection of diseases, while telemedicine is expanding access to healthcare services in remote areas. 3D printing is transforming the production of medical devices and even organs, potentially revolutionizing organ transplantation.
Tech in Entertainment: How Technology is Changing The Game
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n64retro · 8 months ago
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hitwiththetmnt · 1 year ago
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Peepaws do some tech talk
P1 (what could go wrong with some tech talk) other doodles
P2
Based on @butterfilledpockets B.E.N.T. au
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pixelfireplace · 11 months ago
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Nintendo Disk System 2-sided posters
source: Archive.org
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acquired-stardust · 29 days ago
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Chrono Trigger Super Nintendo Entertainment System 1995
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virtual-boy · 2 months ago
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{🫀}{🫀}{🫀} {🕹️}{🕹️}{🕹️} {🧱}{🧱}{🧱}
"See you next time."
["See you next time."]
mx from mario's madness [friday night funkin] stimboard with red gifs, code, paint, glitches and nintendo entertainment systems!
[requested by anon, tysm!! :03]
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kfcdoubledown · 3 months ago
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I bought an 8bitdo Retro mechanical keyboard!
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(Picture not mine, source from PC World.)
I wanted a plastic keyboard, I really do not actually use the knob on a Keychron board I have, it still comes in a scooped keycap profile, and it has a companion numpad with a calculator built in. Win/win/win!
This keyboard comes in four designs (not colorways, full designs) themed after the NES, the Famicom, the IBM Model M, and the Commodore 64 keyboard. The NES keycaps have multiple different fonts on them, the Famicom keycaps have Japanese sublegends, the Model M keycaps have a mock stepped Caps Lock key, and the Commodore 64 keycaps are an apparently off-the-shelf SA set from one of many, many, many keycap companies floating around China (I recognize their font and profile shape from Akko ASA keycaps and numerous other scooped profile keycap sets you can have cheaply off of Aliexpress and Amazon. Do check those out, genuinely, you'd struggle to find a bad scooped keycap set these days and I love scooped profiles over Cherry and OEM.)
The build quality of the actual keyboard itself is good, feels like a very similar plastic blend to what 8bitdo uses for its controllers like their Pro 2. Stabilizers are smooth and don't rattle, the legends on the keycaps are reasonably sharp and in NES-appropriate font, the keycaps themselves are MDA profile (I would prefer SA, but beggars can't be choosers) and are somewhat thin but still good quality, dye-sublimated PBT, no warp on the spacebar. Arrow keys are a separate color from the two tones that make up the main keycap set and made to resemble a d-pad. The keyboard itself is somewhat light, but my perception is skewed from using a metal keyboard for a long time, and this is after all a plastic shell, top-mounted keyboard. Even so I think I'll probably end up cracking open the keyboard and putting in some liquid silicone as noise-dampening and additional weight.
Two knobs control both wireless functionality and computer software volume, the wireless knob is heavy with only three options while the volume one is light with many individual steps. The volume knob can be somewhat unresponsive on individual steps. Bluetooth is very responsive and wants to pair with my computer the moment it's flicked over to, and 2.4ghz wireless comes with a receiver that slots into the back of the keyboard magnetically for storage. A power light on the right of the keyboard mimics the NES power light and pulses while charging, is steady while using wireless or when fully charged and connected over USB.
The underlying PCB is south-facing hotswap sockets (who the hell cares their orientation, this only matters for lighting, which this keyboard doesn't have). By default the keyboard comes with Kailh box whites, a very light clicky switch. I yanked them out immediately and put Boba U4T tactiles in because they're the king of all switches. They thunk nicely in this chassis, the Kailh whites weren't slouches either, they did pick a good stock choice for switch without resorting to Gateron or Outemu blue horseshit.
The NES version of the keyboard came with a two-button macro pad that hooks over TRRS cable (you recognize it as a 3.5mm jack or headphone cable) to one of four ports on the top-right of the keyboard. These are essentially just two keyboard switches with giant keycaps on a separate board and the buttons are populated by Gateron greens. The switches are nowhere close to heavy enough to approximate a button, and I gave them Kailh box navies. Still not enough, but better.
These keyboards also come wiiiiiith a companion number pad!
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(Picture credit the 8bitdo store.)
While I don't actually have this one in hand just yet I do have it on order. It looks like it'll be about the same build quality as the main keyboard, and it caught my eye for four reasons and ended up making me purchase the full set as a result:
The numpad has a built in calculator.
Same aesthetic choices as the main keyboard (NES, Famicom, IBM Model M, Commodore 64)
Magnetically attaches to the right side of the keyboard to transform it into a more era appropriate full-size.
Far and away the cheapest wireless mechanical numpad with calculator on the market, sitting at $45.
An important note though is that the Famicom and NES keypads don't attach to their respective keyboards, simply because their respective keyboards don't have magnets inside the sides of the chassis to allow for it. I have some cheap button magnets laying around that I'll use for this purpose and probably see if they're strong enough to be placed on the inside of the board and allow for the numpad to connect to it. I also imagine there's going to be a repop or v2 of this keyboard in the future that has this done already, seeing as the Commodore 64 version of the board and I believe the Model M version of the board already have that.
I'll reblog this and give some actual definitive thoughts on the numpad once it's in my hands.
As far as the board itself is concerned, I quite like it. The keycap profile is agreeable, the nostalgia pandering targeted me with laser precision, the board sounds quite good acoustically (especially for being a top-mount keyboard!) and it has a volume knob I'll see if I can reprogram some day. While I normally hate TKL layouts, I'm putting up with it because it will eventually be a fullsize with the numpad. Worth $150 total? Don't know, can't answer that for you, it's worth it to me but I very specifically wanted a keyboard themed after an old Nintendo console with no setup required and no chasing down or commissioning GMK keycap sets. I also wanted a calculator numpad.
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theomenmedia · 23 days ago
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Nicolas Cage Urges Young Actors To Protect Themselves From AI
Nicolas Cage to Actors: "Protect Your Craft from AI!" The legend warns of Hollywood's AI takeover.
Read the full story here: https://www.theomenmedia.com/post/nicolas-cage-s-ai-warning-protect-your-instrument-or-risk-losing-your-voice-in-hollywood
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the-senates-one-fear · 9 months ago
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AU where Crosshair isnt just the youngest batcher
Noooo hes the youngest clone to ever grace the field period. Like the Kaminoans thought they needed just three experimental clones but later discover they need a fourth and so Crosshair is very quickly, very unsafely, made and aged up so by the time he's in the field man's is like 6 months or smth ridiculous
Hee makes one comment, one "how's it feel to be arguing with a baby" comment while arguing with regs and thats it for him. The GAR goes wild, the buir gene is raging, Crosshair goes from dodging fists to dodging adoptions. His brothers are also dragged into it cause they're also insanely young.
And that is how the GAR ends up knowing of and liking the Bad Batch, they stop thinking of them as assholes and just go "traumatised babiesss"
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n64retro · 9 months ago
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techtimechronicles24 · 6 months ago
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🇯🇵 The Sony NEWS (Network Engineering Workstation) is a series of UNIX-based workstations and servers developed by Sony Corporation. Introduced in 1987, the NEWS series represented Sony's ambitious entry into the high-performance computing market, targeting professionals in engineering, scientific research, and academia.
💾 In the late 1980s, the computing world was rapidly evolving with a growing demand for powerful workstations capable of handling complex tasks. Sony, primarily known for its consumer electronics, ventured into this niche market with the NEWS series to provide high-end workstations for network computing and engineering applications. The initial model, the NEWS NWS-800, was unveiled in 1987. It was designed to compete with established UNIX workstations from companies like Sun Microsystems and Silicon Graphics.
💻 The early Sony NEWS models were based on the MIPS architecture, a series of RISC (Reduced Instruction Set Computing) processors known for their performance efficiency. Later models transitioned to other architectures, including the Intel x86 family. The NEWS series ran on a customized version of UNIX, providing a robust and versatile environment for software development, data processing, and scientific computations. The workstations boasted impressive processing power for their time. For instance, the NWS-800 featured a 16.67 MHz R3000A processor and supported up to 24 MB of RAM, which was substantial in the late 1980s.
🖥 High-resolution graphics capabilities were a standout feature of the NEWS series, catering to applications requiring detailed visual representations, such as CAD (Computer-Aided Design) and multimedia development. As the name suggests, network engineering was a core focus. The NEWS workstations were designed with advanced networking capabilities, including support for various networking protocols, which was critical for collaborative engineering projects and research. The machines were equipped with sizable storage options, including SCSI hard drives and support for external storage devices, ensuring ample space for large datasets and software applications.
⚙️ The Sony NEWS workstations found use in numerous specialized fields. They were particularly popular in academic research labs, animation studios, and engineering firms where high computational power and graphical capabilities were essential. Despite their advanced features, the NEWS series faced stiff competition from other established UNIX workstation manufacturers. However, they carved out a niche market due to Sony's reputation for quality and innovation. Over time, the landscape of computing evolved, and the demand for proprietary workstations diminished in favor of more standardized PC-based systems. Sony eventually discontinued the NEWS line, but the series left a lasting impression on the high-performance workstation market.
🌐 The Sony NEWS series represents a fascinating chapter in the history of computing, showcasing Sony's foray into the realm of high-performance workstations. With its robust UNIX environment, advanced graphics, and strong network capabilities, the NEWS series was a testament to Sony's engineering prowess and innovation during the late 1980s and early 1990s. Today, it remains a memorable part of the evolution of workstations, reflecting the dynamic nature of technological advancement.
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carnethyne · 6 months ago
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New friends and maybe more
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talizorahs · 1 year ago
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what reminder you need to hear depending on which bad batcher you stan. an introspective 📬
[cross-posted from my twitter][s0ftbatch]
i put together these words for a particularly negative moment within the fandom, and want to share them here, as my bad batch brainrot continues to deepen. introspection is highly subjective to my interpretation of the characters - i know some better than others. such words were constructed from typing each batcher to a maldaptive schema.
remember to be excellent to each other 🥰
HUNTER
"you don't need to be strong all the time"
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TECH
"you are worth more than what you can give"
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WRECKER
"you are allowed to be here" "you are wanted"
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CROSSHAIR
"it's okay to ask for help"
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ECHO
"you can't fix everyone's problems"
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OMEGA
"don't let anyone put out your sunshine"
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Bratz CD Player Radio Combo Boombox Stereo with Flip Vanity Light Up Mirror
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